How long does reaper awareness last
Create a free Team What is Teams? Learn more. Reapers are coming after me in a star system. How do I reset the meter? Ask Question. Asked 9 years, 8 months ago. Active 9 years, 7 months ago. Viewed 31k times. Improve this question. Extrakun Extrakun 3, 12 12 gold badges 37 37 silver badges 52 52 bronze badges.
Add a comment. Active Oldest Votes. You have to do one mission, and all systems get their reaper awareness meter reset. Improve this answer. Regardless of whether you got the reaper awareness high, it's pretty easy to scan while you're on the run. If they get too close, leave the system and go back in. Rinse and repeat as needed. Even if they catch you and you die, the game autosaves when you go into the solar system so you're not losing any progress.
User Info: megaddtd. Also, they are "paused" while you're zoomed into a plant and scanning for whatever resource you uncovered there. More topics from this board A small glimmer of hope for us ME3MP fans. How can I save Anderson? General 2 Answers Romance more than one person? Plot 5 Answers What is the best armor in the game? Plot 1 Answer How do i complete the 'help the mechanic' quest? Side Quest 1 Answer.
Ultimately however, you'll have to make the choice on whether to destroy or spare the base. This will no doubt be a tough decision for you. You're not out of dodge just yet, however.
The Human-Reaper returns with a vengeance behind you. Now, you have to use everything you've got to defeat this enemy. While Shepard mentioned you only have ten minutes, to leave, in gameplay you can take as long as you like. Instead, take your time and do things right so you don't have to attempt the fight again. All you have to do is whittle down the Reaper's armor to nothing. Its only point of damage are the giant glowing eyes. You should focus on the right-hand eye socket because that has two optics in it, making it the bigger target.
Use everything you've got, don't hold back and don't hesitate to use your most powerful weapons, because unless you plan to continue into the post-game, this will be your very last fight in Mass Effect 2. And don't rush around. Just patiently fire away at the giant foe, dodge his attacks, and repeat the process.
Once the final boss is defeated, the game's lengthy ending begins, and the final consequences will play out. First, the Human-Reaper will collapse into the platforms, causing them to collide into each other.
Shepard will save your second Squad Mate pick from sliding off the side, but eventually they'll all crash. Shepard will awake with their Squad in a pile of debris. Next you'll get a check-in on the ground team holding off the Collectors at the door. The calculations behind this are complex, but in effect the average strength of that team determines how many of them die to a total of four.
The final check is when Shepard makes the final jump to the Normandy. This outcome is determined by how many surviving Squad Mates there are at the end of the Mission. Next the Normandy will make its escape as Harbinger relinquishes control of the Collector General. Normandy is just able to escape the Collector Base as it's either blown the smithereens or taken out by the EMP, with the Normandy floating away. Now a call will be made to the Illusive Man, either by Shepard, or Joker if they died.
If you chose to spare the Collector Base, The Illusive Man will be pleased with your decision, but if you chose to destroy it, it'll be very upset. Regardless, the Normandy representative will leave rather dramatically in the case of Shepard , before heading to the Cargo Bay.
Here, any fallen Squad Mates will be in coffins, and they'll study a Datapad with information about their next enemy: Harbinger, head of the Reapers, the one who personally led the Collectors. Indoctrination can drive people mad outright, and people deemed useful by the Reapers are given just enough free will to remain competent at their tasks. This indoctrination is permanent, almost impossible to subvert, and is one of the most insidious weapons of the Reapers.
Entire civilizations can be delivered into the Reapers' hands by the indoctrination of a few influential individuals. During the invasion of Earth, the Reapers broadcast messages inviting diplomats into their holds to negotiate, where they would then presumably be indoctrinated. A Reaper's indoctrination field can remain active even if it is largely disabled and incapable of action.
A Cerberus science team was indoctrinated by being inside a Reaper that had otherwise been floating derelict for 37 million years, its only obvious activity being mass effect field generation. Even without their indoctrinating influence, Reapers are immensely powerful warships and their technology is devastating. One armament common with the various subtypes is a powerful "magnetohydrodynamic" weapon which ejects a stream of molten metal at a fraction of the speed of light, capable of tearing through a cruiser in a single sustained burst.
The gigantic spinal-mounted gun of capital-class Reapers is able to rip through the hulls of even the largest of dreadnought-class ships with ease, effortlessly penetrating their kinetic shields. Reaper defences include powerful shields that could block the projectiles of an entire fleet, along with an incredibly strong hull.
Though they are sentient machines, the Reapers have habitable interiors that can transport a crew, either to help spread their indoctrinated slaves or to allow these slaves to tend to them, probably both. Speculation in the Codex suggests that each individual Reaper has a massive element zero core which, coupled with the likely enormous quantities of energies at its disposal, allows it to generate the staggering mass effect field needed to land ships of their size on a planet.
However, the Reapers are not invincible. When the Reapers go into states of hibernation between cycles, they are vulnerable. By taking refuge in dark space, the Reapers ensure they will not be discovered by accident and destroyed while they wait for their vanguard to open the Citadel mass relay.
A concentrated effort by the fleets of organic races could also destroy a Reaper even if it is at full power. Reaper interrogation signals do not simply look for a friendly transponder code, they look for a friendly intelligence. If other races attempted to steal the IFF for themselves, the IFF comes with a virus that can potentially disable any system it's connected with. The Reapers are known to use highly advanced computer viruses for other purposes as well, such as to subvert synthetic species that do not willingly join them in their conquest of organic civilizations.
Synthetic intelligences would eventually be harvested anyway as they are not a part of the Reapers' ultimate goals. Reaper viruses are not unbeatable; on at least one occasion an unshackled artificial intelligence was able to counteract one. Aside from computer viruses, the Reapers employ other forms of microtechnology, a notable example being nanites, or microscopic robots.
Reaper nanites are used in the harvesting of organic species, often deployed through devices such as dragon's teeth to convert organic beings into the mindless, aggressive cyborg husks. Husks are used as ground forces and shock troops by the Reapers, overwhelming their organic enemies and breaking their morale. Occasionally, to bolster husk defenses the Reapers will employ devices known as Barrier Engines that cocoon individual husks in a durable biotic barrier or possess certain husks to improve their combat prowess.
For long-range offensives they usually outfit their husks with integral weaponry, although Reapers have been known to also manufacture handheld weapons like the Reaper Blackstar. Because of the Reapers' technological superiority, the galaxy's factions actively studied or reverse-engineered what they could from them. Reapers had been known to exist for nearly a billion years, judging by findings from the Leviathan of Dis , an ancient Reaper corpse.
Before the Reapers came to be, the galaxy was under the thrall of a race known as Leviathans. They created an "Intelligence" to solve the problem of organics and synthetics killing each other.
However, this Intelligence turned on them, slaughtering most of their kind and processing others into the very first true Reaper, Harbinger. Harbinger's form, that of the Leviathans themselves, became the template for subsequent Reapers harvested from the galaxy's races on cyclical purges over the next millions of years. In order to speed up the time between harvests, the Reapers constructed the mass relay network and the Citadel to coordinate it. Engineered creatures called keepers were placed on the Citadel to maintain the station during their absence and to open it for them when they decide to invade.
Fifty thousand years before the current galactic era, the Reapers initiated a purge against the Protheans , the dominant spacefaring lifeforms at the time. The Protheans tried to resist like so many others before them, only to fail due to the Reapers' physical and insidious might. Not all Protheans perished in the genocide: a cadre of elite scientists hidden on Ilos survived by hunkering down into stasis until the danger had passed.
Upon waking, it took them decades of study to realize how their civilization fell to the Reapers, but this discovery gave them the key to breaking the cycle forever. The Protheans developed a plan to forestall the impending Reaper attack for future generations of sapient, spacefaring species.
This plan hinged on the fact that the keepers have independently evolved, and now only respond to signals from the Citadel itself. The Reaper vanguard signals the Citadel which in turn signals the keepers to open the station's own mass relay, ushering in the next Reaper invasion. However, the Prothean scientists used a reverse-engineered prototype mass relay , travelled to the Citadel, and altered the Citadel signal.
The scientists succeeded, but could not do anything about their own population numbers, so they still died out along with the rest of their race. The first living Reaper to be witnessed by any living intelligent being after the Protheans became extinct was designated Sovereign by the organic races. It is a colossal dreadnought, several times the size of any known vessel — even dwarfing the massive asari flagship, Destiny Ascension. It was first discovered on the edges of geth space in the Perseus Veil by Edan Had'dah 's survey teams and studied by Dr.
Shu Qian. Saren Arterius , using the doctor's notes stolen sometime in CE , eventually finds it for himself. At first, it was presumed to be Saren's flagship by those who encountered it; Sovereign did act as transport for the rogue Spectre and his minions.
However, Commander Shepard later discovers that Sovereign and its brethren are actually the masterminds behind the Prothean genocide.
It acts as the Reapers' vanguard and was originally intended to initiate the next harvest of the galaxy. When Sovereign decided it was time to begin the cycle again, the keepers ignored the order. This greatly complicated matters for Sovereign. In order to unleash its brethren from dark space, it would have to find a way to manually activate the relay from inside the Citadel.
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